One project involved creating a product for social good. I designed an app that matches people needing basic tasks done with volunteers near them.
The Problem:
There are many people that live away from their loved ones or don’t have anyone available near them to help them with certain tasks. There are also a lot of people who want to volunteer to help others, but aren’t sure how or would like an opportunity to do it on their own schedule.
Problem Statement:
Olivia is a 72 year-old retired widow who needs someone to help her with putting together a new dresser.
Goals: simple navigation, trustworthy volunteers
“I need help, but my family all lives in a different state and I don't know how to find someone I trust.”
Initial designs included screens for searching for volunteers and bios with other users' reviews.
Connections were made between the mockup screens in order to simulate the basic user flow.
Participants offered suggestions for what they would like to see and the areas that caused confusion.
Usability study insights were used to iterate on the design.
The design was configured for multiple screen sizes.
Another project involved designing an app that provides users with nutrition information, so they can easily keep track of what they are consuming when not at cooking at home.
The Problem:
Restaurants aren’t always transparent about the nutrition facts or ingredients that they include in their menu, which can cause issues for health conscious individuals.
Problem Statement:
Emma is a busy, health-conscious adult who needs an easy way to track her nutrition while eating out because she has dietary restrictions and is committed to staying on track with her goals.
Goals: energizing meals, filter restaurant selections by dietary restrictions
“My health is a priority, but it's hard with my busy schedule.”
Initial designs included a homepage that sorted restaurants into three categories. Each menu item specifies ingredients and nutritional facts.
Connections were made between the mockup screens in order to simulate the basic user flow.
Participants offered suggestions for what they would like to see and the areas that caused confusion.
Usability study insights were used to iterate on the design.
The third project involved design a pet adoption flow for an animal shelter website.
The Problem:
Milwaukee Animal Shelter is looking for a website that is simple, easy to navigate, and provides users with the answers they need when deciding to adopt or foster a pet.
Problem Statement:
Luke is a 26 year-old single physical trainer who wants a simple website design to help him find his next pet.
Goals: reduced clutter, descriptive bios about pets
“I want to find a pet that will be a good fit for my lifestyle."